Voltris
Voltris Technical Guide — Verified by Experts

Cities: Skylines II (2026): Optimizing the Chaos

At launch, the game rendered the teeth of every citizen. In 2026, it improved, but it still requires surgical tweaks to avoid stuttering at 10 FPS.

3 min read
Level: Advanced
Douglas Felipe M. Gonçalves
Updated in 2026
SCROLL

01.Introduction: 30 FPS is the New 60

In City Builders, you don't need 144 FPS. The focus is simulation speed. If the game runs at 30 FPS but time passes quickly (3x Speed), that's great. If it runs at 60 FPS but time is in slow motion, your CPU is bottlenecked.

Recommended Optimization

Don't do it Manually.

Voltris Optimizer automates this entire guide and removes Windows delay in seconds.

Voltris Logo
Voltris Optimizer
Active Optimization • 0 items verified
Download
+42%
240 FPS
Gaming Average
-15ms
12ms
System Latency
Optimizing Processchrome.exe
Active...
Input Lag ReductionOptimizing threads...
Maximum
System LoadReal-time Optimized

02.Chapter 1: Volumetrics Quality (The Villain)

Turn Off Immediately

Volumetric quality (clouds, smoke) is absurdly heavy in this game.
Go to Graphics > Advanced:
- Volumetrics Quality Settings: Disabled or Very Low.
Visually it changes little (the sky looks less "fluffy"), but the FPS gain is almost 40%.

03.Chapter 2: Depth of Field (Tilt Shift)

The "miniature" effect (blurred background) consumes GPU.
- Depth of Field Mode: Disabled.
Besides gaining performance, you see your city with total clarity, which is better for planning roads.

04.Chapter 3: Level of Detail (LOD)

The game renders windows and furniture inside buildings.
- Level of Detail Distance: Low.
This makes high-quality models (with teeth and furniture) only appear when you zoom in very close. From afar, it uses simplified models.

ADVANCED CONTENT

A1.Chapter 4: DLSS and TAA

Use DLSS Quality if you have Nvidia.
If not, use TAA.
Dynamic resolution scaling should be avoided as it causes blurring when you move the camera. Prefer fixed DLSS.

ADVANCED CONTENT

A2.Chapter 5: Traffic Simulation

Traffic is calculated by the CPU.
In cities with 100k inhabitants, traffic can slow down the simulation ("Simulation Speed" drops).
There is no graphics setting for this. The solution is to improve your road design (Road Hierarchy) to have fewer stopped cars calculating alternate routes.

ADVANCED CONTENT

A3.Chapter 6: Shadows and Global Illumination

- Global Illumination: Low. - Reflections: Low.
The water is beautiful, but heavy. Reflections of buildings on the water consume VRAM.

ADVANCED CONTENT

A4.Chapter 7: Performance Mods

Use the official mod manager (Paradox Mods).
Look for mods that remove unnecessary "props" (trash cans, park benches) en masse. Fewer objects = Fewer polygons.

LEARN MORE

Chapter 8: 100k Inhabitants (Olympus)

After passing 100,000 inhabitants, the game will get slow. It is inevitable even on Threadripper CPUs. Accept 1x speed and enjoy the scenery.

LEARN MORE

Chapter 9: Autosave Interval

Autosave causes a 2-second stutter.
Increase the interval to every 15 or 30 minutes instead of 5, so you don't interrupt your flow.

LEARN MORE

Chapter 10: V-Sync Off

If you have 30-40 FPS, V-Sync causes mouse input lag. Leave it off or use G-Sync/FreeSync to smooth the camera.

Recommended Optimization

Don't do it Manually.

Voltris Optimizer automates this entire guide and removes Windows delay in seconds.

Voltris Logo
Voltris Optimizer
Active Optimization • 0 items verified
Download
+42%
240 FPS
Gaming Average
-15ms
12ms
System Latency
Optimizing Processchrome.exe
Active...
Input Lag ReductionOptimizing threads...
Maximum
System LoadReal-time Optimized
DG

Written by a verified expert

Douglas Felipe M. Gonçalves

Windows Systems Specialist Voltris Optimizer Developer Advanced Technical Support

Expert in Windows system optimization with years of experience in hardware diagnostics, kernel tuning, and advanced technical support. Founder of Voltris and developer of the Voltris Optimizer.

Meet the Voltris Team

Conclusion and Next Steps

By following this guide on Cities: Skylines II (2026): Optimizing the Chaos, you are equipped with the verified technical knowledge to solve this issue with confidence.

If you still have difficulties after following all steps, our expert support team is available for a personalized remote diagnosis. Every system is unique and may require a specific approach.

Official Sources and References

This guide was developed based on official technical documentation and verified sources.

Frequently Asked Questions

Common questions answered by Voltris technical team

Q1.GPU at 100% in the menu?

The main menu renders a 3D city in real time. It is normal. Don't panic.

Q2.Crash to Desktop?

Lack of virtual memory. CS2 uses a lot of RAM. If it exceeds your 16GB/32GB, it closes. Increase your Windows Pagefile.

Q3.Which CPU to buy?

More cores are better. Ryzen 9 7950X or i9 14900K are kings here. 3D Cache (X3D) helps a lot with simulation.

Continue Learning

Related guides selected by the Voltris team

Download