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MSFS 2020/2024 (2026): Photogrammetry Optimization

Flying over dense cities requires more than a GPU. It requires internet, SSD, and RAM. Let's configure terrain cache and level of detail (LOD).

3 min read
Level: Advanced
Douglas Felipe M. Gonçalves
Updated in 2026
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01.Introduction: The World Simulator

MSFS downloads the entire world from the cloud (Azure) as you fly. If your internet fluctuates, the game stutters. The secret is local caching.

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02.Chapter 1: Rolling Cache (The Stutter Fix)

General Options > Data

- Rolling Cache: ON.
- Limit: Set to 32GB or 64GB. (The default 8GB is too small for long flights).
- Path: Point to your fastest NVMe SSD. Never put it on an HDD.
This stores the photogrammetry of cities you've visited, avoiding redownloading and eliminating loading stutters.

03.Chapter 2: Terrain LOD Factor

- Terrain Level of Detail (LOD): The FPS eater. - Value 100: Good balance. - Value 200: Ultra. Distant buildings look sharp, but FPS drops by half in London/NY. - Value 400: Only for screenshots or RTX 5090.
Recommendation: Keep it at 100-150.

04.Chapter 3: DX11 vs DX12 (Frame Gen)

- DX11: Stable, compatible with old addons. No Frame Generation. - DX12 (Beta/Preview): Better use of Multi-core CPU. Required to enable DLSS 3 Frame Generation. - If you have an RTX 4000, use DX12 + Frame Gen. FPS will go from 40 to 80, and as it's a civil simulator, input lag doesn't matter.

ADVANCED CONTENT

A1.Chapter 4: Glass Cockpit Refresh Rate

Modern planes (A320, 787, G1000) have digital screens on the panel.
In "Traffic", look for "Glass Cockpit Refresh Rate".
Change from High to Medium or Low.
This makes the altimeter numbers update at 30fps/20fps instead of 60fps, saving STACKS of CPU power without affecting piloting.

ADVANCED CONTENT

A2.Chapter 5: AI Traffic and Multiplayer

- Traffic Type: Real-Time Online. (Uses real flight data, light). - AI Offline Traffic: Heavy. The PC simulates routes. Disable it. - Ground Aircraft Density: 50 or less. Many planes parked at the gate kill FPS when landing at Heathrow.

ADVANCED CONTENT

A3.Chapter 6: Off-Screen Terrain Pre-Caching

Set to Ultra.
This makes the game load terrain behind you and on the sides. When you turn the camera fast (look out the window), there is no stutter and the terrain is already there. Consumes a lot of RAM (32GB recommended).

ADVANCED CONTENT

A4.Chapter 7: Volumetric Clouds

- Volumetric Clouds: High.
Ultra makes clouds a bit fluffier, but costs 15-20% performance on cloudy days. On High, they are already the best clouds in any game.

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Chapter 8: Community Folder (Addons)

Does MSFS take 10 minutes to open?
You have too many addons in the Community folder without using them.
Use MSFS Addons Linker (external) to activate only the scenarios you will fly today.

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Chapter 9: Bing Maps Data

If cities look "generic" and ugly:
Check in Data if "Bing Data World Graphics" is ON. Sometimes the game turns it off automatically if the internet drops.

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Chapter 10: VR Optimization

For VR (Quest 3/Reverb G2): Use DLSS Performance and OpenXR Toolkit to perform Foveated Rendering (rendering only the center of vision in high quality).

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12ms
System Latency
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Active...
Input Lag ReductionOptimizing threads...
Maximum
System LoadReal-time Optimized
DG

Written by a verified expert

Douglas Felipe M. Gonçalves

Windows Systems Specialist Voltris Optimizer Developer Advanced Technical Support

Expert in Windows system optimization with years of experience in hardware diagnostics, kernel tuning, and advanced technical support. Founder of Voltris and developer of the Voltris Optimizer.

Meet the Voltris Team

Conclusion and Next Steps

By following this guide on MSFS 2020/2024 (2026): Photogrammetry Optimization, you are equipped with the verified technical knowledge to solve this issue with confidence.

If you still have difficulties after following all steps, our expert support team is available for a personalized remote diagnosis. Every system is unique and may require a specific approach.

Official Sources and References

This guide was developed based on official technical documentation and verified sources.

Frequently Asked Questions

Common questions answered by Voltris technical team

Q1.Photogrammetry ON or OFF?

ON if you have good internet (100MB+). OFF if you have slow internet, as the terrain will load with 'pop-in' and look melted. The offline generic terrain is lighter.

Q2.Does it work with 16GB of RAM?

Barely. The game easily uses 20GB+ in large cities. Close Chrome and everything else.

Q3.Joystick disconnects?

Disable power saving for USB ports in Windows Device Manager.

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